Virtual reality (VR) is a computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment. The MIT.nano Immersion Lab offers several tools to assist with projects using virtual reality.
HTC Vive Pro Eye Headsets
The Vive Pro Eye allows users to track and analyze eye movement, attention, and focus, with the goal to create more immersive virtual situations, as well as gain insights about user performance and interaction. Read more from VIVE Enterprise.
The Vive Pro Eye utilizes external base stations for roomscale tracking. The headset must be tethered to a computer, but may be paired with a backpack computer for free-roam experiences. Vive Pro Eye headsets in the Immersion Lab can be integrated into the Optitrack motion tracking system.
Oculus Go, Oculus Quest & Oculus Quest 2 Headsets
The Oculus Go, Quest, and Quest 2 offer untethered wireless virtual reality experiences. The Quest and Quest 2 feature inside-out tracking and support 6DOF and roomscale simulations. The Go is suitable for stationary immersive experiences only. Read more at Oculus.
HP G2 Backpack Computers
The HP G2 backpack enables free-roam experiences with optimized cable management for increased range of motion. This backpack can be connected to the Vive Pro Eye or Oculus Quest. Batteries can be hot-swapped for continuous use. Read more at HP.